As a talented creative, you probably shudder at the thought of purposely designing something badly. Why would you possibly do such a thing, other than out of passive aggressiveness towards an infuriating client? (Bad idea.) UX content strategist Jerry Chao suggests that purposely designing badly can be a great tactic for conquering creative block:
There’s a big difference between having no good ideas, and no ideas at all. Chances are, the more bad ideas you have, the more pressure you apply to come up with good ideas. In these cases, the best way to beat designer’s block is to get all the bad ideas out of your system.
Try designing a mockup in which you make all the wrong decisions on purpose. You may find it strangely productive.
For starters, you’re exercising your design muscles a lot more than just staring at a blank screen: designing badly is better than not designing at all. On a deeper level, designing a purposefully bad mockup forces you to think critically on the same topics, but from a different perspective. If you can figure out the worst place to stick a call-to-action, for example, that will shed some light on the best place. This kind of productive distraction allows you to think about solutions without actually thinking about them.
This process uses the same mental muscles as when an editor considers a piece of writing by placing it upside down or backwards, forcing him- or herself to focus on the bare bones of the work: paragraph structure, word choice, syntax. The technique makes it impossible to glaze over while reading, and can surface interesting patterns or qualities of the work.
Coming at a project from an intentionally awkward angle can offer a refreshing new viewpoint that affords that much-anticipated creative breakthrough. Just don’t publish your bad-on-purpose project to your portfolio–at least without an explanation of the exercise.
Edited from original here